Atlas OS · Handheld Edition · shell prototype · built on the Atlas design tokens

One console for nine.

A game-mode shell for Atlas OS running on a handheld. Every emulator behind one interface, and a resident agent that tunes each title while you play — the thing no emulation OS currently does. Click the screen, then use ← ↑ ↓ → to move, Enter to launch, Tab to change system. A connected gamepad works too.

Atlas
Handheld Edition
Atlas
Handheld
SoC61°C
TDP12.0W
76%

A Play
X Profile
Y Ask Atlas
LBRB System
No gamepad
Applying the profile Atlas learned for this title

What's real here

The colors, type scale, radii and motion curve are read straight out of atlas-os/design/tokens.json — this is the Atlas design language, not a mockup palette. The per-system readiness states are accurate: PS2 and Xbox genuinely need a BIOS you dump yourself, PS3 and Xbox 360 are genuinely partial.

What's simulated

Nothing launches. The library, frametimes, and tuning log are scripted so the interaction can be judged before any hardware exists. Every number shown is plausible for a Z1 Extreme handheld, but none of it is measured.

Where it goes

This layout ports to Quickshell/QML against the same tokens, running under gamescope as the Atlas game-mode session. The agent panel is backed by atlasd, which already exists — provider routing, tools registry, and all.

No game files, BIOS images, firmware, keys, or console assets are included, referenced, or distributed here. Console and emulator names appear as factual references to independently developed software. All tile artwork is generated procedurally at runtime. Any shipping build would require the user to supply their own legally dumped BIOS files for the systems that need them.